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About

January 6th, 2006

Andrew David, currently resides in Minneapolis, Minnesota (USA), works as a Systems and Network Engineer for the University of Minnesota in Minneapolis.

He is developing enterprise systems which provide internet, database, and directory support for the University.

Systems Skills

  • Various *nix Systems (Solaris, HPUX, Open/Net/FreeBSD, Linux)
  • Microsoft Windows (All Flavors)
  • Firewalls (PF, IPTables, CheckPoint)
  • Cisco Network Equipment (CCNA Certified)
  • Xiotech SAN Equipment (3d)

Development Skills

  • C/C++, Java, LISP
  • OpenGL, DirectX
  • PHP, ASP, J2EE
  • HTML, XML, CSS, JS
  • Python, Ruby, Perl, LUA
  • WebServices: XML/RPC, SOAP
  • DB: SQL (Oracle, MySQL)
  • CMS: FileNet, Plone

Graphics Interests

  • Ratracing, Radiosity, General Rendering (Non && || Photo Realistic)
  • Global Illumination
  • Ambient Occlusion Techniques
  • Realtime Simulations (Games and Realistic Simulations)
  • Texture Manipulation
  • Noise Image Synthesis
  • Subdivisional Modelling
  • Artificial Intelligence

Professional Associations

  • Association for Computing Machinery (ACM)

    • Currently working as an Associate Editor for ACM Crossroads
  • International Game Developers Association (IGDA)

Schools

  • University of Minnesota
    Bachelor of Science - Computer Science with Emphasis on Computer Graphics and Realtime Systems (Graduation - Fall 2006)
  • Minnesota School of Computer Imaging
    Computer Animation

Current employment

  • Systems Engineer University of Minnesota - Twin Cities (2 years)

Previous employers

  • Systems Support General Dynamics Adv. Information Systems (3.5 years)
  • Systems Support Pakon Digital(1.5 years)
  • Technical/Quality Service Lead Decision One Corporation (1 years)

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